Monday, 19 November 2012

Isometric and Prospective

Within my draft statement of intent I have decided that one of the main artistic and gameplay features will be a camera view locked to isometric prospective.
Here is a list of games which use an isometric view

 http://www.giantbomb.com/isometric-viewpoint/92-246/games/

http://en.wikipedia.org/wiki/Category:Video_games_with_isometric_graphics


Isometric view was around from the very start of video game history from the early 70's.  One of the most iconic games was Q*Bert released in 1982 which used cubes drawn isometrically and played as a 3d platformer.  As a starting point this allowed games to seam 3d but not as we know it today.  It allowed us to explore 3d spaces without having the power or means to do so yet.

 Inspired by Diablo series which I was introduced to by my father and his work mate.  Other games which I played and will no doubt take note of were Microsoft's age of empires series again a game which I played when I was younger which my father introduced me to.  Also sim city on the super nintendo was a childhood favorite along with bomberman.  The games in the 90's used sprites in an isometric view to give 3d effects.

Modern games like Bastion, Diablo 3, Tourchlight 2 are fully built and rendered in 3d but then pulled out and locked into the view.



 Isometric views can show surreal worlds. 

The can show whole worlds

Or busy cities
Scary enclosed rooms...
...underground dungeons




I found this blog on google and it seams quite interesting having only read the 1st few posts it can only be great to help me along my path!







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